Arm Cannon

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Arm Cannon
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Usable by
Job Class Mechanic
Properties
Type Offensive
Category Ranged
Levels 3 (Selectable)
Cast Time 0.8 - (Skill Level * 0.2) seconds (fixed) + 1.2 + (Skill Level * 0.2) seconds (var)
Cooldown 0.5 * (2)^(Skill Level - 1) seconds
Other Information
Requirements Flame Launcher Lv. 2, Cold Shower Lv. 2

Arm Cannon fires upon the enemy using a large cannon mounted on the Magic Gear's arm. Damage decreases as the enemy's size becomes larger. Consumes a Magic Gear Fuel.

Notes[edit | edit source]

  • Requires the player to be in a Magic Gear.
  • Each damage modifier is affected by Base Level:
    • Lv100 ~ 120 = 83.3% ~ 100%
    • Lv120 ~ 150 = 100% ~ 120%
  • This skill ignores FLEE.
  • Cast Time is uninterruptable.
  • This attack is Pseudo-elemental, which means the damage will increase if using an appropriate Cannon Ball but it's still reduced by Ghost property.
  • This attack counts as a physical attack despite being a projectile, therefore it will proc gear such as the Rideword Hat and the Nidhoggr's Shadow Garb.
  • In some situations, lower levels of Arm Cannon may be preferable due to the increased Area of Effect and faster Cast Time & Delay. It's often worth considering which is more efficient before any serious leveling attempts.
  • This skill has two damage parts:
  • Can acquire weapon's Element and has damage penalty dependent of Enemy Size and Type of Weapon used, also enemy DEF is just subtracted from this part o damage.

External Links[edit | edit source]

Patches[edit | edit source]

  • Patch (2019 Jul. 31)
    • Simplified effect added.
  • Patch (2019 May 22)
    • Some skill effects for the 3rd Job Classes will change.
      • Mechanic: Ax Tornado, Arm Cannon
  • Patch (2018 Oct. 17)
    • Arm Cannon skill cooldown is added.
  • Patch (2018 Aug. 01)
    • Arm Cannon Max Lv is increased from 3 to 5.
    • The effect range changes to increase depending on the skill level.
  • Patch (2018 Jan. 03)
    • Arm Cannon's required skill description will correct the typo.
  • Patch (2011 Aug. 31)
    • SP consumption is changed. (SP 40/45/50)
    • Stat (change) casting is changed.
    • Skill range changes. (9/11/13 cell)
    • The damage formula is modified.
    • Caster's BaseLV will be changed to increase damage.