Episode Updates (RO)

From Ragnarok Wiki
Jump to: navigation, search

Major changes in the geography and history of the world take place as Episodes in the Ragnarok Online timeline. As the development team is located in South Korea, this list will consist of updates made to their particular servers for developmental consistency.

NOTE: Not all Episode updates had update pages made for them so some only appear in patch notes. Therefore, episode information is cross-referenced from the Korean Wikipedia.

Episode # Episode Updates Date Added[1]
1 Start of the Adventure 2002 August 03
2 Lutie 2002 December 17
3 Comodo 2003 February 04
4 War of Emperium 2003 April 12
5

Juno ~ Forgotten Legacy of an Ancient Era

2003 July 15
6 Beyond Rune-Midgarts (The Global Project) 2003 October 07
7 Umbala ~ Village of the Utan Tribe 2004 January 27
8 Niflheim ~ City of the Dead 2004 February 23
9 Rebirth Job System 2004 April 20
10

The Republic of Schwarzwald

  1. Einbroch ~ The Steel Town
  2. Lighthalzen ~ The Corporate City
  3. The Tower of Death! The Abyss Lake!
  4. Hugel ~ A Haven for the Forgotten
2005 March 29
11

The Religious Nation, Arunafeltz

  1. Capital City "Rael" ~ Sacred Precinct of the Goddess
  2. Veins ~ A Hidden Gorge of Thor's Volcano
  3. Nameless Cursed Abbey ~ Third Story of Arunafeltz
2006 July 11
12 Nightmare of Midgard, Destruction of Morocc 2007 October 17
13
  1. ASH VACUUM
  2. Encounter With the Unknown
  3. El Dicastes
2008 June 25
14
  1. Bifrost
  2. Eclage
  3. Decisive Battle
2010 July 01
15
  1. Fantasmagorica
  2. Fantasmagorica Second Story ~ Memory Record
2013 July 02
16
  1. Banquet of Heroes
  2. Terra Gloria
2015 February 25

Renewal[edit | edit source]

At one point in RO's life, the developers felt that the game had reached its limit in trying to compete with newer and more polished MMORPGs. So in 2008, development began on RO's Renewal, which would change the way everything worked in the game. After about 10 months of testing, RO was renewed on 2009 June 17.

The following compares the more major changes to the game.[2]

Pre-Renewal (2002-2009) Renewal (2009 - Current)
EXP requirements increased exponentially with each level-up. EXP requirements increase linearly with each level-up.
Cards influenced your attack power directly. (Made 4-slotted Level 1 weapons more desirable than Level 4 weapons.) Cards that influence your damage now only affect your weapon attack power. (Level 4 weapons became more desirable.)
Players were able to achieve instant cast with high DEX and cards. Most skill casting is now composed of both a fixed cast time and a variable cast time. (The fixed component of the cast time cannot be reduced via stats.)
Old formulas made magic users very powerful in battle. Revamped formulas weakened magic users and buffed melee players.
DEF on gears contributed more to decreasing damage received. DEF on gears are now of little to no significance.
Character performance was more stat-dependent. Character performance became more gear-dependent.
Players were limited to 1 hotkey bar when it came to using skills. (Battle Mode alleviated this to some degree, but players could not customize their hotkeys.) Players can now fully customize all their hotkeys and have the ability to view 4 rows of hotkeys for skill usage.
Every monster was unique in terms of stats and difficulty. Monsters were streamlined to be more homogeneous and difficulty was amped down significantly.
No EXP penalty for killing monsters several levels higher or lower. EXP penalty incurs for killing monsters 15 levels higher or 5 levels lower.
No drop penalty for killing monsters several levels higher or lower. Drop penalty incurs for killing monsters 5 levels higher or 10 levels lower.

A more detailed list of Renewal changes are as follows:

  • Max level limit (change from existing Level 99 to Level 150)
  • Reduction of necessary experience level to level up
  • Experiment value/Casting time change
  • Change of physical and magical attack power
  • Change of physical and magic defense
  • Change of attack/evasion rate
  • Change of attack speed
  • Change of critical attack
  • Added Quest Alert function
  • System improvement
  • Skill window shortening improvement
  • Shortcut command setting window
  • Beginner training improvement
  • Addition of tutorial leveling quests
  • UI improvement
  • Buff duration display added
  • Skill reuse delay/post-delay display added
  • Party system improvement
  • Over-refining system added
  • Monster AI reinforcement
  • Monster leveling/Layout change
  • Quest difficulty and some quest reward adjustment
  • Rebalancing existing skills
  • Fixed some items armor and options[3][4]

Revo-Classic[edit | edit source]

In June of 2016, Electronics Extreme opened a unique RO server that combines some mechanics from the pre-Renewal and Renewal version of RO.[5] After GRAVITY took over management of Taiwan RO (twRO) and Indonesia RO (idRO), similar Revo-Classic servers were opened as well for those versions of RO. More Revo-Classic servers were opened with the new Philippines RO (pRO) and International USA RO (iRO). It would seem the RO development team wishes to refresh RO on a global scale by renewing the mechanics of the game yet again. This would also allow the team to track updates on all official servers in order to make sure updates and fixes are synced up on a regular basis.

The following lists the major features of Revo-Classic servers (although each RO server may modify these to some degree):

  • No EXP penalty
  • No fixed cast time
  • Cast delay rebalanced for 1st and 2nd Class skills
  • Renewal formulas for attack and defense
  • EXP requirements are less than pre-Renewal, but more than Renewal
  • Pre-Renewal monster spawns
  • Prontera, Izlude, Alberta, and Morocc in pre-Episode 12 state

See Also[edit | edit source]

References[edit | edit source]

  1. Release date pertains to live server release, not test server release.
  2. kRO Website 2017 May 22
  3. kRO Website 2017 Aug. 12
  4. kRO Website 2017 Aug. 12
  5. thRO Website 2016 Jun. 13