Neutral Barrier

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Neutral Barrier
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Usable by
Job Class Mechanic
Properties
Type Active
Category Buff
Levels 3 (Selectable)
Cast Time (Skill Level * 0.5) seconds (fixed)
Cooldown 25 - (Skill Level * 5) seconds
Other Information
Requirements Magnetic Field Lv. 2

Neutral Barrier creates a strong energy barrier around the caster, increasing DEF and MDEF of all targets in range as well as blocking all ranged physical and magical damage.

Notes[edit | edit source]

  • Requires the player to be in a Magic Gear.
  • Applies to the caster and all players/allies/enemies inside the Area of Effect.
  • Area stays centered on the caster, even if moving.
  • Works similar to how Pneuma behaves, but blocks physical and magical damage. Blocked damage will show as misses.
  • All players/monsters inside Neutral Barrier will also have all their own ranged physical/magical attacks miss on targets unless the attack cannot miss. (i.e. magic skills, Acid Demonstration, Cart Cannon, etc.)
  • Does not prevent status effects, including ones caused by damage inflicting skills.
  • Monster skills cast within 3 cells are considered melee and will not be blocked, with a few exceptions like Clashing Spiral.
  • Blocks damage from Earthquake. Does not block damage from Evil Land.

External Links[edit | edit source]

Patches[edit | edit source]

  • Patch (2011 Aug. 31)
    • Stat (cast) casting is deleted.
    • The skill reuse time will change to 90 seconds.
    • Skill effect range is changed. (3 x 3 cells -> 5 x 5 cells)