Parry
Parry | |
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Usable by | |
Job Class | Lord Knight |
Properties | |
Type | Active |
Category | Buff |
Levels | 10 (Selectable) |
Cast Time | none |
Cooldown | ASPD based |
Other Information | |
Requirements | Provoke Lv. 5 Two-Handed Sword Mastery Lv. 10 Two-hand Quicken Lv. 3 |
Parry adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills.
Notes[edit | edit source]
- Must be wielding a Two-Handed Sword.
- Has the same properties as Auto Guard for blocking damage, such as how an attack following Lux Aeterna will remove the Lux Aeterna if blocked.
- If Parry blocks an attack while its user is casting an interruptible skill, the skill will be interrupted.
- If Parry blocks an attack while the user is running, they will appear to stop quickly while the Parry animation plays, causing awful position lag. They are not actually stopped: the flinch caused from Parry-blocking an attack stops a player from being able to attack for a short time, but does not immobilize them even if it appears so.
- Parry will not block Cart Termination, Soul Breaker (neither the magical or physical portion of it) or Acid Demonstration.
- Parry works even if a player is under the effect of status such as Frozen or Stone cursed.