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Sessrumnir

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Sessrumnir
Level 120 - 130
RO SessrumnirConcept.jpg
Concept art of the temple.
Info
Race Norman
Affiliation Arunafeltz
Location North of Rael
Technical Name(s) ra_temple, ra_temin, ra_san01, ra_san02, ra_san03, ra_san04, ra_san05

Sessrumnir is a temple dedicated to the goddess Freyja. It is located in the northern portion of Rael.

On iRO, this temple is localized as Cheshrumnir.

Background[edit | edit source]

The gates to Sessrumnir.
Large statues of Freyja dot the temple grounds.

The temple was designed by Nemma and Panno's Alchemist ancestors who traveled from Rune-Midgarts on a religious pilgrimage. It was built to shelter them from invaders. The temple's security system was designed to require a special permit to access the temple; it is also voice-activated. But since invaders never came, the permits became obsolete. However, the automatic security system was left on the gate just in case and still works to this day.

"Only the goddess exists.

Everyone must be ready for her coming.
Izlude, my hometown, I have come to this place to build."

-Secret voice-code for the auto-lock security system.

Holy Ground[edit | edit source]

Deep within the Holy Ground.
SPOILER WARNING: Plot and/or ending details follow.

The Holy Ground is the sacred underground sanctuary of Sessrumnir. Usually the pope and the high priests of the temple are allowed into this area, but recently it's been shut off from even the pope. It seems that the Rune Stones that are stored in the Holy Ground are leaking mana energy, corrupting nearby Freyjan workers and mutating monsters. Rune Stones are stored in the Holy Ground for research purposes done by the moderate faction of Freyjan priests.

Maps[edit | edit source]

Sourced from kRO Dungeon Maps

Trivia[edit | edit source]

  • Sessrumnir is named for Freyja's actual hall in Norse mythology.[1]

References[edit | edit source]

  1. Wikipedia 2013 Mar. 27

Patches[edit | edit source]

  • RO-minilogo.png Renewal Update (2009 Jun. 17)
    • The Holy Grounds was modified to a 120 - 130 zone to fit with the new level cap of 150. This area was originally a level 50 - 75 zone.
  • Patch (2006 Sept. 19)
    • Shrine Sanctuary (ra_san02, ra_san03): The number and type of some monsters on the maps are adjusted.