Stats (RO2)

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The Stat window in RO2.

Stats are the five fundamental character statistics that make (or break) a character. Ragnarok Online II's stat system is based on that of Ragnarok Online's stat system.

Raising Stats[edit | edit source]

Unlike RO, RO2's stat system utilizes two kinds of stat systems: fixed stats and bonus stats. Fixed stats are stats that are set by the game and cannot be modified directly. Bonus stats are stats that can be adjusted similarly to that of RO and work in conjunction with gear and cards to customize the performance of one's character.

The maximum amount of points players can put into any one stat is currently 50.

STR[edit | edit source]

Strength: This stat directly increases your physical damage, allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR.

  • Each point increases ATK by 2.
  • Each point increases Parry by 2.

AGI[edit | edit source]

Agility: Increases your attack speed and chance of dodging. (On seaRO2, this stat is known as Dexterity (DEX) for some reason.)

  • Each point increases CRIT by 3.
  • Each point increases Dodge by 2.
  • Each point increases Accuracy by 2.

VIT[edit | edit source]

Vitality: This stat determines how much damage you can take in battle. Increases HP recovery % of potions.

  • Each point raises Max HP by 15.
  • Every 10 points: increases potion potency by 1%.
  • Each point increases HP regen by 0.2
  • Each point increases DEF.

INT[edit | edit source]

Intelligence: Primary stat for spellcasters, this is used to increase their MATK and MDEF.

  • Each point increases MATK by 2.

WIS[edit | edit source]

Wisdom: Increases SP and SP recovery

  • Each point raises Max SP by 21.
  • Each point increases SP regeneration by 0.1.
  • Each point increases elemental resistance.

Sub-Stats[edit | edit source]

All Rates are determined by this formula:

Rate % = (Stat Value / (400 * (1.05^(character level - 1)))) * 100

Because of this, Rates decrease as you level.

  • AGI builds who are unaware of this will be saddened or panic as they notice their 20% Crit Rate gradually drop.

DEF[edit | edit source]

Defense: Reduces all damage taken by Defense Rate.

HIT[edit | edit source]

Hit Rate: Accuracy; increases as you level such that your base Hit Rate will be 95% against monsters at your level.

CRIT[edit | edit source]

Critical Hit Rate: Critical hits and heals do twice as much; increased by AGI.

Haste[edit | edit source]

Increases normal Attack speed; increased by blue/purple equipment.

Vigor[edit | edit source]

Decreases skill cooldown time; increased by blue/purple equipment.

Dodge[edit | edit source]

Evades damage entirely; increased by AGI and some blue/purple equipment.

Parry[edit | edit source]

Halves damage taken; increased by STR/INT and some blue/purple equipment.

Job Class Bonuses[edit | edit source]

Each 2nd Job Class in RO2 now has a stat bonus to help boost their individual abilities:

  • Warrior - Each STR point gives +3 ATK
  • Knight - Each STR point gives +3 Parry
  • Priest - Each INT point gives +3 ATK
  • Monk - Each AGI point gives +3 Dodge
  • Assassin - Each AGI point gives +3 HIT
  • Rogue - Each AGI point gives +3 Dodge
  • Wizard - Each INT point gives +3 ATK
  • Sorcerer - Each AGI point gives +4 CRIT
  • Ranger - Each AGI point gives +3 HIT
  • Beastmaster - Each VIT point gives +2 DEF
  • Crescentia - Each INT point gives +5 ATK
  • Soul Maker - Each AGI point gives +4 CRIT

See Also[edit | edit source]

External Links[edit | edit source]

Patches[edit | edit source]

  • Patch (2013 Dec. 22)
    • AGI changed to increase CRIT by 3 instead of 4.
    • Job Class Bonuses
  • RO2-minilogo.pngAdvent of Valkyrie Update (2013 Dec. 18)
    • STR/INT increases ATK by 2 and Parry by 2.
    • AGI increases CRIT by 4, Dodge by 2, and Accuracy by 2.
    • WIS increases SP by 21, SP regen (my best guess for recyclability) by 0.1, and elemental resist
    • VIT increases HP by 15, HP regen by 0.2, and DEF.
    • 1 stat point increase now costs 1 point instead of the increasing costs from before