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Claymore Trap
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Usable by
Job Class Hunter, Sniper
Properties
Type Active
Category Area of Effect
Levels 5 (Selectable)
Cast Time none
Cooldown none
Other Information
Requirements Blast Mine Lv.1, Shockwave Trap Lv.1

Claymore Trap sets a trap that will explode, causing Fire property damage to enemies within a 5x5 area.

Notes

  • Trap Duration lasts 4 times as long in WoE.
  • Traps occupy 1 cell.
  • Traps can only be placed up to 2 cells next to another Trap.
  • Traps can be activated by and will affect both allies and enemies in PVP and WoE.
  • Traps will not activate if the caster is under the effect of Manhole.
  • Traps cannot be activated by the Minstrel or Wanderer that charmed the caster with Siren's Voice.
  • Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
  • Trap damage is considered Melee and will be blocked by Safety Wall.
  • Trap damage is reflected back to the caster by Shield Reflect and Valkyrian Manteau.
  • Damage traps gains "Killed by a melee attack" effects like Earth Deleter Card.
  • Damage traps gains "Each attack has chance of" effects like Vanberk Card.
  • Damage traps gains SP Drain/Gain effects like Moonlight Dagger or Zipper Bear Card.

See Also

External Links

Patches

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