Increase HP Recovery | |
---|---|
Usable by | |
Job Class | Swordsman, Super Novice |
Properties | |
Type | Passive |
Category | Buff |
Levels | 10 |
Cast Time | none |
Cooldown | none |
Other Information | |
Requirements | none |
Increase HP Recovery can be considered the backbone of the Swordsman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.
Notes[]
- The increased healing amount from items is cumulative with the increase gained from VIT.
- No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
- HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
- This skill contributes to the survivability of Swordsman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.