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Increase HP Recovery
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Usable by
Job Class Swordsman, Super Novice
Properties
Type Passive
Category Buff
Levels 10
Cast Time none
Cooldown none
Other Information
Requirements none

Increase HP Recovery can be considered the backbone of the Swordsman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.

Notes[]

  • The increased healing amount from items is cumulative with the increase gained from VIT.
  • No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
  • HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
  • This skill contributes to the survivability of Swordsman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.

External Links[]

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