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Magnetic Field
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Usable by
Job Class Mechanic
Properties
Type Active
Category Debuff
Levels 3 (Selectable)
Cast Time (0.5 * Skill Level) seconds (fixed)
Cooldown 25 - (Skill Level * 5) seconds
Other Information
Requirements Emergency Cool Lv. 1

Magnetic Field creates a strong magnetic field that immobilizes all enemies within the skill range, including the caster.

Notes[]

  • Requires the player to be in a Magic Gear.
  • Enemies within the skill range have their SP decreased continuously.
  • Enemies affected can be freed if they take Earth property damage or are affected by Quagmire.
  • This skill does not affect players using Hover.

External Links[]

Patches[]

  • Patch (2013 Sept. 04)
    • The skill no longer prevents the Mechanic from moving.
  • Patch (2011 Aug. 31)
    • When using the skill, the number of gear fuels consumed will change. (3 -> 2)
    • Skill effect range is changed.
    • SP reduced by 1 sec is fixed at 50.
    • Continuous damage and quagmire effects will be corrected to release the magnetic field.
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