Magnetic Field | |
---|---|
Usable by | |
Job Class | Mechanic |
Properties | |
Type | Active |
Category | Debuff |
Levels | 3 (Selectable) |
Cast Time | (0.5 * Skill Level) seconds (fixed) |
Cooldown | 25 - (Skill Level * 5) seconds |
Other Information | |
Requirements | Emergency Cool Lv. 1 |
Magnetic Field creates a strong magnetic field that immobilizes all enemies within the skill range, including the caster.
- Requires the player to have Magnetic Field Generator equipped. Consumes 3 Magic Gear Fuel.
Notes[]
- Requires the player to be in a Magic Gear.
- Enemies within the skill range have their SP decreased continuously.
- Enemies affected can be freed if they take Earth property damage or are affected by Quagmire.
- This skill does not affect players using Hover.
External Links[]
Patches[]
- Patch (2013 Sept. 04)
- The skill no longer prevents the Mechanic from moving.
- Patch (2011 Aug. 31)
- When using the skill, the number of gear fuels consumed will change. (3 -> 2)
- Skill effect range is changed.
- SP reduced by 1 sec is fixed at 50.
- Continuous damage and quagmire effects will be corrected to release the magnetic field.