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Pneuma
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Usable by
Job Class Acolyte, Super Novice
Properties
Type Active
Category Supportive (3x3 cell range)
Levels 1
Cast Time none
Cooldown none
Other Information
Requirements Warp Portal Lv. 4

Pneuma creates a 3x3 cell cloud around the target cell that blocks the damage all ranged physical attacks. This means that it also blocks the bow attacks of players. Monsters (and player attacks/skills) count as being "ranged" if their attack has a range of 4 or more cells.

Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area, Magnetic Earth, or a Safety Wall. It can also be used to prevent a Safety Wall from being created on the target area. Note that only damage is blocked by Pneuma; other effects like Stun and knockback will retain their abilities. It is therefore possible to use Arrow Repel to knock a player out of a Pneuma and into harm's way.

After 10 seconds, Pneuma will expire. It will be difficult for you to recast Pneuma on the same cell quickly, so it is simpler to place 2 Pneumas side-by-side and shift when the time is up. The only delay is in the animation, so you can spawn many Pneumas to protect many people at once. In a party, remember to Pneuma yourself before doing so.

Protection[]

Pneuma completely blocks the following skills:

Notes[]

  • Monster skills cast within 3 cells are always considered melee and are blocked by Safety Wall instead.
  • You can use Pneuma on monsters in hunting grounds to prevent Archer and Gunslinger class characters from attacking the monsters. It can be used as such to protect from kill stealing, but is considered rude (and possibly offensive) if you do so for no clear purpose.

External Links[]

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