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Safety Wall
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Usable by
Job Class Magician, Priest, High Priest, Super Novice
Properties
Type Active
Category Supportive
Levels 10 (Selectable)
Cast Time 4.4 − (0.4 × Skill Level) seconds
Cooldown none
Other Information
Requirements Napalm Beat Lv. 7, Soul Strike Lv. 5 (Magician, Super Novice)
Aspersio Lv. 4, Sanctuary Lv. 3 (Priest)

Safety Wall consumes a Blue Gemstone to create a barrier that protects the targeted cell from physical attacks until it is broken or expires. A Safety Wall will break when its HP is depleted, or it is hit a certain number of times. The initial HP value of a Safety Wall is based on the skill level used, the caster's INT, the caster's maximum SP, and the caster's job level.

The formula that determines a Safety Wall's initial HP value is not exactly known, but is believed to closely resemble:

7000 × (1 + 0.1 × Job level ÷ 50) + 300 × Skill level + 65 × INT + Maximum SP

A Safety Wall will always block at least one hit because the hit that breaks it will be completely absorbed. Safety Walls cannot be overlapped or created on cells that are protected by Pneuma or Magnetic Earth.

Notes[]

  • Safety Wall does not protect against status effects or knockback unless they are side effects of a blocked attack.
  • Against monsters, Safety Wall blocks all melee attacks, melee skills, and some ranged skills when used at close range.

See Also[]

External Links[]

Patches[]

  • Patch (2016 May 11)
    • Some effects will be displayed even when the effect is Off (set with the /effect command).
      • Magician, Priest skill "Safety Wall"
      • Guillotine Cross skill "Rolling Cutter", "Venom Impression"
      • Summoner's skill "Silver Vine Root Twist"
  • Patch (2010 Sept. 29)
    • The balance of the Safety Wall is adjusted.
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