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Shamans have spells that can attack, heal, and also provide status buffs.[1]
Background[]
No data yet.
Job Change Quest[]
Notable Shamans[]
Races[]
Orcs and Normans are the prominent races that practice shamanism.
Armor[]
unknown
Weapons[]
Shamans are able to utlize the following weapons
Abilities[]
(*) Final Skill. To access this skill, unlock both Dark Knight & Shaman by job changing, you can now recruit guild members who are Dark Knight/Shaman so you can raise their relationship to "Friend/Buddy" by leveling up. After reaching job level 30, go back to the Acolyte Guild, talk to Pope npc to trigger the "Cave Shaman" quest and receive the 3rd Story Item: Ancient Shaman Documents as a reward upon completion. After raising his/her relationship to "Friend", return to the Acolyte Guild, talk to Pope npc to trigger the "Point of Light" quest where you'll bring your Shaman guild member to the lake at East Prontera Woods to slay a big Willow at the northwest of the map. Finally return to the Pope and you'll receive the Shaman's Spirit that contains the Final Skill.
NOTE: Story npc like Sierra is not counted for unlocking the final skill.
Trivia[]
- Shamanism is a practice that involves a practitioner reaching altered states of consciousness in order to encounter and interact with the spirit world and channel these transcendental energies into this world. A shaman is a person regarded as having access to, and influence in, the world of benevolent and malevolent spirits, who typically enters into a trance state during a ritual, and practices divination and healing.[2]