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Water Insignia
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Usable by
Job Class Sorcerer
Properties
Type Active
Category Supportive
Levels 3
Cast Time ~1 second
Cooldown none
Other Information
Requirements Summon Ventus Lv. 3

Water Insignia creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes Indigo Point depending on the skill level.

Notes[]

  • When the summoned spirit goes through an insignia, its effects will remain on the spirit until the duration expires, even when outside the spell's AoE.
  • Weapon element changes work even on enemies, including bosses.
  • Does not require any spirits out, it can be used like any normal skill.

External Links[]

Patches[]

  • Patch (2016 Apr. 20)
    • Modified [Sorcerer]'s [Insignia] skills descriptions:
      • Before: All targets inside the AoE will receive a 50% elemental bonus to their oncoming attacks.
      • After: All targets inside the AoE will receive 50% more damage from elemental attacks.
      • Damage done will be detailed in the corresponding skill description.
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